Home Car This Week ‘Within the NVIDIA Studio’ ‘Portal: Prelude RTX’ Rejuvenates Legendary Gaming Mod

This Week ‘Within the NVIDIA Studio’ ‘Portal: Prelude RTX’ Rejuvenates Legendary Gaming Mod

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This Week ‘Within the NVIDIA Studio’ ‘Portal: Prelude RTX’ Rejuvenates Legendary Gaming Mod

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Editor’s be aware: This put up is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, presents artistic suggestions and tips, and demonstrates how NVIDIA Studio expertise improves artistic workflows. We’re additionally deep diving on new GeForce RTX 40 Sequence GPU options, applied sciences and assets, and the way they dramatically speed up content material creation.

The Portal: Prelude RTX gaming mod — a remastering of the favored unofficial Portal prequel — comes with full ray tracing, DLSS 3 and RTX IO expertise for cutting-edge, AI-powered graphics that rejuvenate the legendary mod for players, creators, builders and others to expertise it anew.

Nicolas “NykO18” Grevet, a software program engineer behind Portal: Prelude, collaborated with modder David Driver-Gomm to create the mission — which launched right this moment as a free obtain on Steam — utilizing NVIDIA RTX Remix. The free modding platform permits customers to shortly create and share RTX mods for traditional video games. Be taught concerning the duo’s workflow this week Within the NVIDIA Studio.

Plus, this month, graphics card companions will start to supply the 16GB model of the GeForce RTX 4060 Ti GPU, that includes the state-of-the-art NVIDIA Ada Lovelace structure that supercharges artistic apps and productiveness whereas delivering immersive, AI-accelerated gaming with ray tracing and DLSS 3. The GPUs are well-suited for working in bigger 3D scenes, enhancing movies in as much as 12K decision and working native AI basis fashions.

All of that is backed by the July NVIDIA Studio Driver, which helps these newest updates and extra, obtainable for obtain right this moment.

As well as, the NVIDIA Studio #StartToFinish group problem is in full swing. Use the hashtag to submit a screenshot of a favourite mission that includes its starting and ending phases for an opportunity to be featured on the @NVIDIAStudio and @NVIDIAOmniverse social channels.

A Portal Into Creativity

Portal: Prelude’s storyline revolves round what’s known as the Genetic Lifeform and Disk Working System, or GlaDOS, an AI created by Aperture Science, the fictional scientific analysis company key to the unique recreation’s plot.

With additional chapters, check chambers, challenges and an prolonged storyline, the most well-liked Portal mod of all time was acknowledged by Mod DB with a “Mod of the 12 months” award. Try the unique recreation trailer under.

“Modders need to put on many hats — they’re concurrently degree designers, 2D artists, scripters, writers, internet builders, quality-assurance analysts and a lot extra,” mentioned Grevet. “This calls for resilience and adaptableness.”

3D mapping in Valve’s Hammer engine.

Grevet and Driver-Gomm reworked Portal: Prelude’s older, lower-resolution property into new, high-resolution property utilizing RTX Remix. Each creators used a GeForce RTX 40 Sequence GPU, which enabled full ray tracing and DLSS 3.

Reviewing 360-degree captures within the Shotcut video-editing platform.

The duo first gathered 360-degree screenshots of total scene ranges with RTX Remix.

Subsequent, they used a part of RTX Remix known as RTX Remix Runtime to seize recreation scenes and change property throughout playback whereas including RTX expertise to the sport, together with NVIDIA Reflex for low-latency responsiveness.

“We might take digital, in-game 3D screenshots of a degree and all of its property, load the captures in RTX Remix, and actually change each single asset, texture, geometry and light-weight with as much as 100x increased constancy utilizing open-source 2D and 3D codecs.” — Nicolas “NykO18” Grevet

“We performed with AI upscaling so much,” mentioned Grevet. “It was tremendously useful in chopping down on early work and enabled sharper give attention to the hero property that required extra hands-on therapy, like characters and non-playable character fashions, in addition to massive, predominant textures.”

These higher-resolution property within the OpenUSD format have been uploaded to NVIDIA Omniverse, a platform for connecting and constructing 3D instruments and purposes, via the Blender Connector. This allowed the crew to make use of their 3D app of selection for modeling new geometry and beveling out edges, all in actual time, with full ray-traced constancy for ultra-photorealistic lighting and shadows. Blender Cycles’ RTX-accelerated OptiX ray tracing enabled easy motion within the viewport.

Modeling a freight elevator with the Omniverse Connector for Blender.

“Some property have been virtually modeled from scratch, whereas others — like pipes — largely simply had their edges beveled out so that they have been increased poly and smoother,” mentioned Driver-Gomm. “Both method, it was exponentially sooner in Omniverse.” All refined property work from captured meshes moderately than by making use of new meshes for particular person property, saving an unimaginable period of time.

The crew then UV unwrapped the property, which is the method of opening a mesh to make a 2D texture that may blanket a 3D object for the exact software of textures and supplies.

Grevet and Driver-Gomm then moved to Adobe Substance 3D Painter and Sampler to create high-quality bodily primarily based render fashions. This implies photos have been rendered modeling lights and surfaces with real-world optics. GPU-accelerated filters sped up and simplified materials creation, whereas RTX-accelerated mild and ambient occlusion baked property in seconds.

Lifelike textures in-built Adobe 3D Substance Sampler.

With all property in place, the crew used RTX Remix to swap older ones with these newer, higher-fidelity fashions. However the creators weren’t able to relaxation on their laurels simply but — RTX Remix allowed them to relight each single degree with practical, path-traced lighting.

Valve’s Faceposer software program improvement package produced choreographed sequences that included facial expressions, lip-syncing and skeletal animations.

The ultimate results of Portal: Prelude RTX is “light-years forward of what I might do by myself,” mentioned Grevet. “Having the chance to remaster these ranges in the best way I’d supposed for them to look and behave was a pleasant cherry on prime.”

Relight ranges with practical path-traced lighting in RTX Remix.

“The RTX Remix software is insanely highly effective and virtually comes throughout as magic to me,” mentioned Grevet. “The power to seize any a part of a recreation, load it in a 3D software and chip away at it as if this was being executed utilizing the unique recreation’s degree editor is insane.”

Hammering out closing particulars in RTX Remix.

Decide up Portal: Prelude RTX free of charge for Portal homeowners on Steam.

Sport modders Nicolas “NykO18” Grevet and David Driver-Gomm.

Try Grevet and Driver-Gomm on Twitter.

Comply with NVIDIA Studio on Instagram, Twitter and Fb. Entry tutorials on the Studio YouTube channel and get updates straight in your inbox by subscribing to the Studio publication. 



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